Prototype
Basic Set: Campaigns · p.476
Open source p.476Apply the modifiers given for regu-
lar gadgeteering to the Prototype roll.
Time Required: A Simple gadget
takes only minutes to assemble, an
Average one calls for hours (a roll
of 1 or 2 indicates a 30-minute assem-
bly time), a Complex one requires
hours, and an Amazing one takes
hours.
Cost: The quick gadgeteer is a
master at cannibalizing parts and
scrounging for equipment. If there
are many sources of parts, the GM
should allow a Scrounging roll to
locate usable components. If the
available resources are more limited,
the GM may require a roll against a
specialized skill; e.g., if the only
thing available is a wrecked ’65
Mustang, the GM might call for an
Engineer (Automobiles) or Mechanic
(Automobiles) roll to find the neces-
sary hardware. These rolls are at no
modifier for a Simple gadget, -2 for
an Average one, -6 for a Complex
one, and -10 for an Amazing one. On
a success, the total cost for the proj-
ect is only () ¥ $100, with a roll
of 1 indicating no cost.
If the gadgeteer must buy the need-
ed items, calculate facilities and proto-
type costs as for a regular gadgeteer,
and then divide by 100.
A critical failure on the Prototype
roll ruins the parts – the gadgeteer
must find new ones before construc-
tion can resume.