What do I know?
His Majesty the Worm · p.183
Open source p.183When a player asks, “Would my character know about X?” make a quick call on how obscure the question is. If the question is something their adventurer might possibly know, speak generously about the subject. If the question is obscure, ask the player if they have a motif they could use to bid lore (p. 32).
There are essentially two levels of knowledge.
1. Obvious knowledge: This covers stuff everybody knows and sets the general expectations of a situation. Giving players a lot of information makes sure that both players and the GM are on the same page and lets players make intelligent choices.
2. Obscure knowledge: Some specialist subjects are only going to be known to certain people. Obscure knowledge might include the habits of supernatural creatures, the likes and dislikes of specific people within an organization, or the metaphysics of the planes of reality. This information should only be given to players who bid lore.
If a player bids lore and you accept the question, give as much information on the subject as you know—just keep talking and riffing until you run out of material.