Encumbrance and Move in Different Gravity

Basic Set: Campaigns · p.350

Open source p.350

If local gravity is more than 1G, multiply the sum of
your body weight and the weight of everything you’re car-
rying by (local gravity in Gs)-1. This is the extra weight
you’re carrying due to high gravity. Add this to your
encumbrance when determining Move.
Example: You weigh 150 lbs. and are carrying 30 lbs.
of gear. On a 1.2-G world, that amounts to an extra weight
of (150 + 30) ¥ (1.2 - 1) = 36 lbs. Since you’re already car-
rying 30 lbs., your total encumbrance is 66 lbs.
If local gravity is less than 1G, multiply the weight of
the gear you’re carrying by the local gravity, and use the
modified weight to determine your encumbrance. There
is a similar reduction in your body weight; this does not
affect encumbrance, but it lets you jump further (see
below). In very low gravity, you may be able to move
faster than your Basic Move by making a series of run-
ning broad jumps instead of walking!
In zero gravity, you float in space (unless using mag-
netic boots, thrusters, etc.). If you can’t fly, you must push
off from a solid surface to move. Your Move when doing
so is equal to ST/2, rounded down. You will keep going at
that speed until you grab or collide with something!