Maneuvers During High-Speed Movement
Basic Set: Campaigns · p.394
Open source p.394If you’re moving at high speed
under your own power, you should
take either a Move or a Move and
Attack maneuver. This applies to a
You can also use a torch as a
weapon: treat it as a baton that does
one point of burning damage as a
linked effect (see Linked Effects,
p. 381). A torch can set things afire,
given enough time. Most oil you’re
likely to encounter in a medieval
world catches fire after three seconds
of contact with an open flame; ordi-
nary clothing ignites after four sec-
onds, and kindling after 10 seconds.
Other things are left to the GM’s judg-
ment.
It’s possible to carry a light in your
“off” hand, leaving your weapon hand
free for combat. It’s even possible to
parry with it – at the usual penalties
for using the off hand. A torch or ordi-
nary flashlight will smash on the first
blow if it is used to parry a weapon
three times its weight or more! TL7+
“police” flashlights are serviceable
batons: triple the cost and weight for
an ordinary heavy flashlight (see
Camping and Survival Gear, p. 288).
mount, but not to riders or vehicle
crew. If you don’t (or if no one is con-
trolling a vehicle), see Losing Control,
p. 395.