Last Wounds

Basic Set: Campaigns · p.420

Open source p.420

It can happen that a sorely wounded hero is
knocked out, or even killed, by a 1 HP blow to the foot.
There are those who find this unrealistic. If you wish,
use this optional rule: once you have less than 1/3 your
HP left, you can totally ignore any wound to a limb or
extremity unless: (a) it is a critical hit; (b) it is enough
to cripple that body part; or (c) it inflicts injury equal
to 1/3 your HP or more at once.
active defense while stunned, but your
defense rolls are at -4 and you cannot
retreat.
At the end of your turn, you may
roll against HT. On a success, you
recover from stun and can act nor-
mally on subsequent turns. On a fail-
ure, you remain stunned; your next
maneuver must also be Do Nothing,
but you get another roll at the end of
that turn . . . and so on, until you
recover from stun.
Mental Stun: If you are surprised,
you might be mentally stunned; see
Surprise Attacks and Initiative (p. 393).
This sort of stunning works as
described above, but you must make
an IQ roll, not a HT roll, to snap out of
it. You’re not hurt – you’re confused!