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Rules › K–L
In this chapter (43)
  • Lifting and Moving Things During Combat
  • Lifesaving
  • Knockback
  • Linked Effects
  • Long Weapon Tactics
  • Leaving a Foe’s Hex
  • Losing Control
  • Large-Area Injury
  • Knocking a Weapon Away
  • Knee Strike
  • Lethal Strike
  • Liquids in the Face
  • Lariats
  • Laser Sights
  • Knockdown and Stunning
  • Last Wounds
  • Lost Fatigue Points
  • Lethal Electrical Damage
  • Listing Skills
  • Lenses
  • Long-Distance Movement
  • Leaking
  • Knowledge
  • Keeping the Characters Alive
  • Long Tasks
  • Level of Difficulty
  • Languages
  • Laws and Customs
  • Law Enforcement and Jail
  • Legality
  • Loot, and Disposing of It
  • Loyalty of Hirelings
  • Loyalty of Slaves
  • Legal Complications
  • Lost Conveyors
  • Lost/Moved Timelines
  • Keeping the Secret
  • Language
  • Long-Term Intervention
  • Locating a Shifted Timeline
  • View all 43 in Rules →

K–L

  • Lifting and Moving Things During Combat
  • Lifesaving
  • Knockback
  • Linked Effects
  • Long Weapon Tactics
  • Leaving a Foe’s Hex
  • Losing Control
  • Large-Area Injury
  • Knocking a Weapon Away
  • Knee Strike
  • Lethal Strike
  • Liquids in the Face
  • Lariats
  • Laser Sights
  • Knockdown and Stunning
  • Last Wounds
  • Lost Fatigue Points
  • Lethal Electrical Damage
  • Listing Skills
  • Lenses
  • Long-Distance Movement
  • Leaking
  • Knowledge
  • Keeping the Characters Alive
  • Long Tasks
  • Level of Difficulty
  • Languages
  • Laws and Customs
  • Law Enforcement and Jail
  • Legality
  • Loot, and Disposing of It
  • Loyalty of Hirelings
  • Loyalty of Slaves
  • Legal Complications
  • Lost Conveyors
  • Lost/Moved Timelines
  • Keeping the Secret
  • Language
  • Long-Term Intervention
  • Locating a Shifted Timeline
  • View all 43 in Rules →

Lost/Moved Timelines

Basic Set: Campaigns · p.533

Open source p.533 ↗

This is not “operator error” – but
when it happens, it causes operator
headaches!
See
Timeline
Shifts
(p. 544).

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