Long Tasks

Basic Set: Campaigns · p.499

Open source p.499

Characters may have important missions between
play sessions. These might be tedious to game out, but
extremely powerful, new players – and
their characters – are liable to feel use-
less unless you specifically bring them
into the action.
Some of this depends on the back-
ground; superheroic types are expected
to improve quickly (and their enemies
improve, too), while ordinary cops or
soldiers gain skills or promotions at a
slower pace. In the final analysis, it’s
up to the GM to determine what is
right for his own campaign and his
own players.