Lifesaving

Basic Set: Campaigns · p.355

Open source p.355

You can use the Swimming skill to
rescue a drowning person. Make a
Swimming roll at -5, plus or minus the
difference in ST between you and the
person you are rescuing. If the players
think of good lifesaving techniques,
the GM may give them a bonus to this
roll.
On a failure, you inhale water and
lose 1 FP, but may try again after one
minute. On a critical failure, the vic-
tim nearly drowned you! This costs 6
FP, and you must break off the rescue
attempt.