Leaving a Foe’s Hex

Basic Set: Campaigns · p.391

Open source p.391

If you start your turn in a foe’s hex
and he isn’t grappling you, you can
move out of the hex through any of the
three hexes on your side of the hex. If
you do this using a Move or Move and
Attack, you must spend movement
points to change facing, sidestep, or
step backward. To use forward move-
ment to leave through one of the three
hexes on your foe’s side, you must
evade him (see above).
If you take a maneuver that allows
a step, you can step out of the hex and
attack, feint, etc. with a one-hex reach
weapon – or you can make a close-
combat attack and then step out – but
your step can only take you into one of
the three hexes on your side of the hex.
If your foe has grappled you, you
may still choose a maneuver on your
turn, but you cannot leave the hex
until you break free (see Actions After
Being Grappled, p. 371).