Lost Fatigue Points

Basic Set: Campaigns · p.426

Open source p.426

The chart below summarizes the
effects of being at low or negative FP.
All effects are cumulative.
Less than 1/3 your FP left – You are
very tired. Halve your Move,
Dodge, and ST (round up). This
does not affect ST-based quantities,
such as HP and damage.
0 FP or less – You are on the verge of
collapse. If you suffer further
fatigue, each FP you lose also caus-
es 1 HP of injury. Thus, fatigue
from starvation, dehydration, etc.
will eventually kill you – and you
can work yourself to death! To do
anything besides talk or rest, you
must make a Will roll; in combat,
roll before each maneuver other
than Do Nothing. On a success,
you can act normally. You can use
FP to cast spells, etc., and if you are
drowning, you can continue to
struggle, but you suffer the usual 1
HP per FP lost. On a failure, you
collapse, incapacitated, and can do
nothing until you recover to posi-
tive FP. On a critical failure, make
an immediate HT roll. If you fail,
you suffer a heart attack; see
Mortal Conditions (p. 429).
-1¥FP – You fall unconscious. While
unconscious, you recover lost FP at
the same rate as for normal rest.
You awaken when you reach posi-
tive FP. Your FP can never fall
below this level. After this stage,
any FP cost comes off your HP
instead!