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Rules › M–N
In this chapter (72)
  • Modifiers
  • Margin of Victory
  • Notes for Specific Physical Tasks
  • Maneuvers
  • Movement and Maneuvers
  • Multiple Maneuvers and Full-Turn Maneuvers
  • Move
  • Move and Attack
  • Movement
  • Movement and Combat
  • Moving Through Other Characters
  • Melee Attack Options
  • Melee Attacks
  • Missile Weapon Attacks
  • Maneuvers in Tactical Combat
  • Move
  • Move and Attack
  • Movement Points
  • Movement and Facing
  • Movement in Tactical Combat
  • Movement Point Costs
  • Melee Attacks
  • Multi-hex Figures
  • Multiple Close Combat
  • Maneuvers During High-Speed Movement
  • Mounted Combat
  • Mounting Up
  • Movement and Maneuvers
  • Mount Loss of Control Table
  • Mounted Defense
  • Mounted Combat Results
  • Multiple Riders
  • Neck Snap or Wrench Limb
  • Malfunctions
  • Molotov Cocktails and Oil Flasks
  • Nets
  • Melee Etiquette
  • Major Wounds
  • Mortal Wounds
  • Medical Care
  • View all 72 in Rules →

M–N

  • Modifiers
  • Margin of Victory
  • Notes for Specific Physical Tasks
  • Maneuvers
  • Movement and Maneuvers
  • Multiple Maneuvers and Full-Turn Maneuvers
  • Move
  • Move and Attack
  • Movement
  • Movement and Combat
  • Moving Through Other Characters
  • Melee Attack Options
  • Melee Attacks
  • Missile Weapon Attacks
  • Maneuvers in Tactical Combat
  • Move
  • Move and Attack
  • Movement Points
  • Movement and Facing
  • Movement in Tactical Combat
  • Movement Point Costs
  • Melee Attacks
  • Multi-hex Figures
  • Multiple Close Combat
  • Maneuvers During High-Speed Movement
  • Mounted Combat
  • Mounting Up
  • Movement and Maneuvers
  • Mount Loss of Control Table
  • Mounted Defense
  • Mounted Combat Results
  • Multiple Riders
  • Neck Snap or Wrench Limb
  • Malfunctions
  • Molotov Cocktails and Oil Flasks
  • Nets
  • Melee Etiquette
  • Major Wounds
  • Mortal Wounds
  • Medical Care
  • View all 72 in Rules →

Movement in Tactical Combat

Basic Set: Campaigns · p.386

Open source p.386 ↗

In tactical combat, movement is
measured more precisely, on a hex-by-
hex basis, and a fighter’s facing
becomes very important.

← Movement and Facing The “Step” in Tactical Combat →