Mount Loss of Control Table

Basic Set: Campaigns · p.397

Open source p.397

Roll on the following table if
you completely lose control of a
mount. Also refer to the appropriate
result – without rolling – whenever a
rider is thrown, a mount falls, etc.
2 – You are thrown from your mount.
Take damage for a three-yard fall
(adjust this for an unusually tall or
short mount). If you remain con-
scious, you may attempt an imme-
diate Animal Handling-3 roll to call
your mount back. If you fail, you
may make a repeated attempt
every 5 minutes.
3 – You lose your grip and fall. Take
damage for a two-yard fall; a
Jumping or Acrobatics roll will
negate this. Otherwise, as 2, above.
4 – You drop whatever you were hold-
ing. Now roll again!
5 – The mount charges directly toward
the foe, hazard, etc.
6-7 – The mount is exhausted and will
not fight, or move at faster than a
slow walk (Move 2), until it gets
several hours of rest.
8-9 – The mount seems to settle down,
but is now fractious: -1 to all
Riding rolls for the rest of this
engagement. If you get this result
multiple times, the penalty is
cumulative.
10 – The mount charges directly away
from the foe, hazard, etc.
11 – The saddle comes loose. All
Riding rolls and attack rolls made
while riding are at -3 until you dis-
mount and spend seconds tight-
ening the straps. If you’re riding
without a saddle, treat as 3, above.
12 – The mount falls! It must make a
DX+1 roll or it breaks a leg. In any
case, the rider must roll vs. Riding-
2. On a failure, he is unseated and
takes damage for a three-yard fall.
On a success, he must make anoth-
er Riding roll, this one at a penalty
equal to his Encumbrance, to leap
clear of the falling mount. On a
success, he leaps clear and takes
damage as per 3, above. On a fail-
ure, the mount falls on him, inflict-
ing thrust/crushing damage based
on its ST, plus the damage for a 2-
yard fall.