Movement Point Costs
Basic Set: Campaigns · p.387
Open source p.387Use these movement point costs when you take a Move, Move and Attack, All-Out Attack, or All-Out Defense
(Increased Dodge) maneuver. You can always move at least one hex per turn, no matter how severe the penalties.
Most other maneuvers allow a step (see Step, p. 368). In this case, “cost” does not matter – you can move your
full step (usually one hex), regardless of facing, posture, or terrain.