Movement and Maneuvers
Basic Set: Campaigns · p.396
Open source p.396See Riding and Draft Animals
(p. 459) for the Move of various
mounts. The animal’s Basic Move is
the pace it can achieve while walking
or trotting; its Enhanced Move is
for a gallop, and uses the rules under
High-Speed
Movement
(p.
394).
Encumbrance penalties apply normal-
ly (see Encumbrance and Move, p. 17)
. . . but few mounts willingly carry
more than Medium encumbrance.
In combat, the mount can take any
maneuver, unless it’s moving at high
speed. Then it is limited to Move or
Move and Attack.
The rider can take any maneuver.
Use Change Posture to dismount safe-
ly from a mount that hasn’t moved, or
that has moved only a step. Otherwise,
the only way to get off is to jump or
fall. To jump off safely, take a Move or
Move and Attack maneuver and make
an Acrobatics or Jumping roll. On any
failure, you fall!
Falling Off: If the mount makes a
successful DX roll for a difficult action
like a jump, tight turn, or hasty decel-
eration, the rider must make a Riding
roll. On a failure, the rider is unseated,
even though the mount performed the
maneuver. If the mount fails its DX
roll for a risky action, see result 12 on
the Mount Loss of Control Table
(below) for effects.