Reloading and Shots

Basic Set: Campaigns · p.373

Open source p.373

Missile weapons also have a Shots
statistic. Once you have fired this
many shots, you must reload before
you can fire the weapon again.
Reloading requires a number of
Ready maneuvers; see Readying
Weapons and Other Gear (p. 382). The
time required to reload appears in
parentheses after the weapon’s Shots
entry in the weapon tables.
Reloading restores the weapon’s
full number of shots. If a weapon has
only one shot, this represents loading
a new one. If it has multiple shots, this
represents changing the magazine,
belt, etc. The exception to this is multi-
shot weapons that have cylinders,
hoppers, or internal magazines. Their
loading time is designated “i” (for
“individually loaded”), and is per shot
(unless sped up by some mechanism,
such as a speed loader).
Examples: A bow has Shots 1(2); it
can fire one arrow, after which it takes
the archer two seconds to prepare
another. A .38 revolver has Shots 6(3i);
it can fire six shots, after which each
shot takes 3 seconds to reload. A
machine gun has Shots 200(5); it can
fire 200 shots, after which it takes 5
seconds to change the belt.