Ready

Basic Set: Campaigns · p.366

Open source p.366

Take a Ready maneuver to pick up
or draw any item and prepare it for
use; e.g., to pull a sword from its
sheath or a gun from its holster, or to
reload a firearm. In some cases, you
may also need a Ready maneuver to
regain control of an unwieldy weapon
after a swing, or to adjust the reach of
a long weapon – see the Melee Weapon
Table (p. 271).
You can use a Ready maneuver to
perform physical actions other than
fighting: opening or closing a door,
picking a lock, digging, lifting, etc.
Continuing activities may require
multiple, consecutive Ready maneu-
vers; see Other Actions in Combat
(p. 382).
Finally, a Ready maneuver lets you
switch an advantage “off” or “on” if it
is not always on and does not require
an Attack or Concentrate maneuver to
use.
For
more
information,
see
Readying Weapons and Other Gear
(p. 382) and When Is a Weapon Ready?
(p. 382).
Movement: Step.
Active Defense: Any.