Target’s Range and Speed

Basic Set: Campaigns · p.372

Open source p.372

A distant target is harder to hit. As
a rule of thumb, a target up to 2 yards
away is close enough that there’s no
penalty to hit. At 3 yards, you have -1
to hit; at up to 5 yards, -2; at up to 7
yards, -3; at up to 10 yards, -4; and so
on, with each approximately 50%
increase in range giving a further -1
to hit.
Consult the Speed/Range column
of the Size and Speed/Range Table
(p. 550) to find the exact penalty. For
ranges that fall between two values on
the table, use the larger penalty. For
very distant targets, the table also pro-
vides the equivalent range in miles.
Example: Infinity Patrol agent
Jenny Atkins is shooting on the firing
range. The target is 17 yards (50’)
away. This rounds up to 20 yards, for
-6 to hit.
A fast-moving target is also harder
to hit. Consult the same column of the
table, but use speed in yards per sec-
ond (2 mph = 1 yard/second) instead
of range in yards to find the penalty.
If the target is both distant and fast
moving, add range (in yards) to speed
(in yards per second), and look up the
total in the Speed/Range column to
find the penalty to hit. (Do not look up
the range and speed penalties sepa-
rately and add them together! Great
range mitigates the effects of speed,
and vice versa.)
Examples: Agent Atkins fires her
pistol at a Centrum spy who is mak-
ing a getaway on a speeding motorcy-
cle. Her target is 50 yards away and
traveling at 60 mph, or Move 30. This
is a speed/range of 50 + 30 = 80. Per
the Size and Speed/Range Table, this
gives -10 to hit.