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Rules › S–T
In this chapter (156)
  • Throwing Distance
  • Throwing Skill and Throwing Art
  • Thrown Weapons
  • Sense Rolls
  • Taste/smell
  • The Rule of 14
  • Sequence
  • Turn Sequence
  • Spacing
  • Step
  • To Hit
  • Striking
  • Slam
  • Shove
  • Size Modifier
  • Target’s Range and Speed
  • To Hit
  • Thrown Weapon Attacks
  • Shields and Defense Bonus
  • Sacrificial Dodge
  • Special Damage
  • Typical Long Actions
  • The Combat Map
  • The “Step” in Tactical Combat
  • Shooting Blind
  • Shields in Close Combat
  • Slam and Overrun
  • Striking Into a Close Combat
  • Surprise Attacks and Initiative
  • Total Surprise
  • Special Movement
  • Torches and Flashlights
  • Tactical Movement
  • Spooked Mounts
  • Tight-Beam Burning Attacks
  • Striking At Weapons
  • Targeting Chinks in Armor
  • Strangulation and Smothering
  • Subduing a Foe
  • Size Modifier and Reach
  • View all 156 in Rules →

S–T

  • Throwing Distance
  • Throwing Skill and Throwing Art
  • Thrown Weapons
  • Sense Rolls
  • Taste/smell
  • The Rule of 14
  • Sequence
  • Turn Sequence
  • Spacing
  • Step
  • To Hit
  • Striking
  • Slam
  • Shove
  • Size Modifier
  • Target’s Range and Speed
  • To Hit
  • Thrown Weapon Attacks
  • Shields and Defense Bonus
  • Sacrificial Dodge
  • Special Damage
  • Typical Long Actions
  • The Combat Map
  • The “Step” in Tactical Combat
  • Shooting Blind
  • Shields in Close Combat
  • Slam and Overrun
  • Striking Into a Close Combat
  • Surprise Attacks and Initiative
  • Total Surprise
  • Special Movement
  • Torches and Flashlights
  • Tactical Movement
  • Spooked Mounts
  • Tight-Beam Burning Attacks
  • Striking At Weapons
  • Targeting Chinks in Armor
  • Strangulation and Smothering
  • Subduing a Foe
  • Size Modifier and Reach
  • View all 156 in Rules →

Special Damage

Basic Set: Campaigns · p.381

Open source p.381 ↗

Certain attacks have “special
effects”: poison, electrical shocks,
stunning, setting the victim on fire,

← Linked Effects Critical Misses →