Thrown Weapon Attacks
Basic Set: Campaigns · p.373
Open source p.373“Thrown weapons” are weapons
you must physically hurl at the target:
rocks, hand grenades, ninja stars
(shuriken), etc. You can also throw
certain melee weapons, such as hatch-
ets, knives, and spears. See the
Muscle-Powered Ranged Weapon Table
(p. 275) for statistics and skills
required. See Chapter 13 for the
effects of grenades and incendiaries.
Treat a thrown weapon just like
any other ranged attack, with a few
special rules:
• Once you throw a weapon, it’s no
longer ready! Hit or miss, your
weapon is now somewhere else. If you
want to attack again, you’ll have to go
fetch your weapon (from the ground
. . . or your foe’s body) or ready a new
one.
• The range of a thrown weapon is
usually a multiple of your ST; e.g.,
“ST¥2.” This is given on the Muscle-
Powered Ranged Weapon Table for
many common thrown weapons. To
determine range (and damage) for
anything
not
listed
there,
see
Throwing (p. 355).
• A thrown weapon travels fairly
slowly. Your target has the option of
using a block or a parry active defense
instead of a dodge. Success by 5+ (or
critical success) with an unarmed
parry means your target has caught
the weapon!