Striking Into a Close Combat

Basic Set: Campaigns · p.392

Open source p.392

If you are not in close combat yourself, you may help allies who are
in close combat by standing outside the close-combat hex and attack-
ing an enemy who is in close combat with them. Your attack is at -2,
plus any modifier for the target’s posture (lying down, for instance).
If you hit, your foe may only defend as explained in Defense in Close
Combat.
If you miss, or your foe successfully dodges, you may hit someone
else – friend or foe – in the hex. If there is more than one possible tar-
get, roll randomly to see who you “attack” first. Your attack roll is a flat
9 or the number you would have had to roll to hit him on purpose,
whichever is worse. If you hit, the victim may attempt any legal close-
combat defense. Keep rolling until you run out of targets or you actu-
ally hit someone.
that a dragon’s head moves only 3
hexes while its tail sweeps through
10. That’s all right – and it’s a good
way for the dragon to knock people
over.
A multi-hex figure cannot fit
through a map space narrower than
its widest point. However, the GM
should be lenient in allowing large fig-
ures to overlap walls and the like.
Remember that when a hex is cut by a
straight wall, etc., a partial hex counts
as a full hex.
close combat with an opponent while
still in an adjacent hex.
Up to two fighters may combine
their efforts in a takedown attempt
against a single foe; up to three may
work together in a pin attempt against
a single foe. In either case, use the ST,
DX, or grappling skill of the attacker
with the best score, and add 1/5 (round
down) of the score of each of his
helpers.