Tight-Beam Burning Attacks
Basic Set: Campaigns · p.399
Open source p.399A “tight-beam burning attack” is any ranged burning attack that isn’t
a jet, cone, area-effect, explosion, or follow-up attack. For instance, a
laser is a tight-beam burning attack, while a torch or a flamethrower is
not. Such attacks can target the eyes and vitals for bonus damage, but
divide damage by 10 for the purposes of Making Things Burn (p. 433)
and Catching Fire (p. 434).
Arm or Leg (-2): A good way to dis-
able without killing! Against a living
target, reduce the wounding multipli-
er of large piercing, huge piercing, and
impaling damage to ¥1. Any major
wound (loss of over 1/2 HP from one
blow) cripples the limb – but damage
beyond the minimum required to
inflict a crippling injury is lost. Note:
The penalty to hit an arm with a shield
is -4.
Hands or Feet (-4): As for an arm or
leg, but damage over 1/3 HP in one
blow inflicts a crippling major wound
(excess damage is still lost). This gives
you a chance to cripple the foe with
little real damage. However, your foe
might just switch hands (or hop) and
finish you off! Note: The penalty to hit
a hand holding a shield is -8.
Weapon (varies): The place to strike
if you need to take the foe unharmed,
if you have to disarm a friend, or if
you just want to show off. See Striking
at Weapons (p. 400).