To Hit
Basic Set: Campaigns · p.372
Open source p.372Figure your adjusted chance to hit
by:
1. Taking your base skill with your
ranged weapon.
2. Adding your weapon’s Accuracy
(Acc) if you preceded your attack with
an Aim maneuver.
3. Applying the target’s Size
Modifier (SM). See Size Modifier
(p. 19).
4. Modifying for the target’s range
and speed (done as a single modifier),
Jumping roll. On a success, you stay
on your feet! This is how some ani-
mals attack, especially cats: they
knock down their foe and then claw or
bite. If a mount tries this, the rider
must roll vs. Riding-4 or fall off!
Shield Rush: As slam, but you
must have a shield. Roll against
Shield skill to hit, and add your
shield’s Defense Bonus to your dam-
age roll. Your shield takes damage
instead of you, but you still fall down
from the Size and Speed/Range Table
(p. 550).
5. Modifying for circumstances
(rapid fire, movement, darkness,
cover, etc.), including any special con-
ditions determined by the GM. See
Ranged Attack Modifiers (p. 548) for a
summary.
The result is your effective skill. A
roll of this number or less is a suc-
cessful attack roll. It will hit, unless
the target succeeds with an active
defense.