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Rules › The Challenge Phase
In this chapter (31)
  • The Challenge Phase
  • Disengaged
  • Engaged
  • Set the scene
  • Zones
  • Ambushes and surprise
  • Draw Challenge cards
  • Play Initiative
  • Take turns
  • Facedown cards
  • Interrupt actions
  • Skipping your turn
  • The Fool
  • End the round
  • Minor actions
  • Challenge Actions
  • Free actions
  • Morale
  • Miscellaneous actions
  • GMing the Challenge
  • Enemy actions
  • Lesser dooms
  • Greater dooms
  • Notching armor
  • Retreating
  • Wounds
  • Health and Defense
  • Piercing and Critical damage
  • Death’s Door
  • New Adventurers
  • Example Challenge Phase

The Challenge Phase

  • The Challenge Phase
  • Disengaged
  • Engaged
  • Set the scene
  • Zones
  • Ambushes and surprise
  • Draw Challenge cards
  • Play Initiative
  • Take turns
  • Facedown cards
  • Interrupt actions
  • Skipping your turn
  • The Fool
  • End the round
  • Minor actions
  • Challenge Actions
  • Free actions
  • Morale
  • Miscellaneous actions
  • GMing the Challenge
  • Enemy actions
  • Lesser dooms
  • Greater dooms
  • Notching armor
  • Retreating
  • Wounds
  • Health and Defense
  • Piercing and Critical damage
  • Death’s Door
  • New Adventurers
  • Example Challenge Phase

Disengaged

His Majesty the Worm · p.109

Open source p.109 ↗

By default, all characters are disengaged. They can take actions freely.

Disengaged characters can make missile attacks against other creatures, but can’t make melee attacks without becoming engaged.

← The Challenge Phase Engaged →