Morale

His Majesty the Worm · p.119

Open source p.119

Morale is a way to track how confident and self-assured the GM’s characters are in stressful situations. Adventurers don't need to track a Morale rating—it is only for the GM’s characters.

During Challenges, the Banter action is used to affect an enemy’s Disposition (p. 99). Your Banter value must exceed an enemy’s Morale to successfully change their Disposition. Unlike Initiative, Morale isn’t determined by cards, but by the situation at hand as determined by the GM.

When Banter is used, the GM makes an assessment of the enemy’s current confidence to determine their Morale. As the battle progresses, the GM should reassess their characters’ Morale score.

SituationMorale
Perfectly confident: Overwhelming forces, superior positioning, secret escape route20
Neutral: Neither in an advantageous or disadvantageous position18
Wary: Bloodied, wasted resources, no obvious profit in fighting10
Panicking: Forces annihilated, backed into a corner, grievously injured8