Enemy actions
His Majesty the Worm · p.122
Open source p.122When the Initiative count reaches the number of an enemy’s Initiative, flip it face up and take a turn for that character.
Play a Challenge card from your hand to take an action.
The number of the major arcana is the card’s value (e.g., Temperance [XIV] has a value of 14). Because the major arcana spans the values 1–21, they are categorized into two types of doom : lesser dooms and greater dooms. These speak to the sorts of dangers they involve for the adventurers.
Major arcana from I-XIV are lesser dooms.
Major arcana from XV-XXI are greater dooms.
Appendix C: Dungeon Denizens has examples of lesser and greater dooms for each creature.