Enemy actions

His Majesty the Worm · p.122

Open source p.122

When the Initiative count reaches the number of an enemy’s Initiative, flip it face up and take a turn for that character.

Play a Challenge card from your hand to take an action.

The number of the major arcana is the card’s value (e.g., Temperance [XIV] has a value of 14). Because the major arcana spans the values 1–21, they are categorized into two types of doom : lesser dooms and greater dooms. These speak to the sorts of dangers they involve for the adventurers.

Major arcana from I-XIV are lesser dooms.

Major arcana from XV-XXI are greater dooms.

Appendix C: Dungeon Denizens has examples of lesser and greater dooms for each creature.