Minor actions
His Majesty the Worm · p.115
Open source p.115After the acting player’s action is resolved, the GM asks the table if anybody wants to perform a minor action. To make a minor action, spend a Challenge card whose suit matches the action. A Cups card must be spent to make a Cups action, a Pentacles card must be spent to make a Pentacles action, and so on.
Minor actions all happen essentially at the same time. Everybody who wants to perform a minor action declares what they want to do and puts down a card to represent this action. Then, everybody reveals their cards simultaneously. The GM describes the results of these actions in whatever order makes the most sense and is the most cinematic.
The players and the GM can both make minor actions. If the GM is performing a minor action, they declare their action at the same time as the players do. Because the GM uses the major arcana (which has no suits), they ignore the requirement that the card played must match the action’s suit—the GM can play any card to take a minor action.
After all minor actions of a particular Initiative number are resolved, the GM continues the count upwards until all characters and enemies have had a turn.
Minor action value
A minor action’s total value equals the card’s face value. You do not add your attribute to minor actions. A minor action’s value can also be affected by favor/disfavor.
For example, to use Roughhouse as a minor action, play a Pentacles card. The card only has its face value. For instance, the Knight of Pentacles has a total value of 12— your Pentacles attribute is not added.