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Rules › The Challenge Phase
In this chapter (31)
  • The Challenge Phase
  • Disengaged
  • Engaged
  • Set the scene
  • Zones
  • Ambushes and surprise
  • Draw Challenge cards
  • Play Initiative
  • Take turns
  • Facedown cards
  • Interrupt actions
  • Skipping your turn
  • The Fool
  • End the round
  • Minor actions
  • Challenge Actions
  • Free actions
  • Morale
  • Miscellaneous actions
  • GMing the Challenge
  • Enemy actions
  • Lesser dooms
  • Greater dooms
  • Notching armor
  • Retreating
  • Wounds
  • Health and Defense
  • Piercing and Critical damage
  • Death’s Door
  • New Adventurers
  • Example Challenge Phase

The Challenge Phase

  • The Challenge Phase
  • Disengaged
  • Engaged
  • Set the scene
  • Zones
  • Ambushes and surprise
  • Draw Challenge cards
  • Play Initiative
  • Take turns
  • Facedown cards
  • Interrupt actions
  • Skipping your turn
  • The Fool
  • End the round
  • Minor actions
  • Challenge Actions
  • Free actions
  • Morale
  • Miscellaneous actions
  • GMing the Challenge
  • Enemy actions
  • Lesser dooms
  • Greater dooms
  • Notching armor
  • Retreating
  • Wounds
  • Health and Defense
  • Piercing and Critical damage
  • Death’s Door
  • New Adventurers
  • Example Challenge Phase

Notching armor

His Majesty the Worm · p.124

Open source p.124 ↗

Wounds can be absorbed by armor and shields.

When you would suffer a Wound, you may instead Notch any armor, helm, or shield you’re wearing. Once a piece of armor has 0 Notches, it is Destroyed.

Destroyed items can only be repaired during the City Phase and provide no benefit until they are repaired.

The different types of armor you can wear are detailed in the Omphalic Market on page 164.

← Greater dooms Retreating →