Ability Scores

PIRATE BORG · p.28

Open source p.28

ABILITY SCORES
Roll and use the table below to generate
each ability score from to . Your class alters
your modifiers. Alternatively, landlubbers (PCs
with no class) can roll and drop the lowest
result. The sum is not used in the game once the
character is created, only the modifier.
Abilities can never exceed or .
MODIFIERS

MODIFIERS

3-45-67-89-1213-1415-1617-18
±0

ABILITIES

ABILITIES
STRENGTH Crush, lift, strike, grapple.
AGILITY Defend, balance, swim, flee.
PRESENCE Smarts, ranged weapons, perceive, charm.
TOUGHNESS Drink grog, hold breath, survive falling.
SPIRIT Willpower, using relics, casting rituals.

TESTS

TESTS
Tests are made against a
Difficulty Rating (DR).
To succeed, roll ± your
ability with a result equal to or
greater than the DR.
Creatures don't use abilities,
they just roll a against DR.

DIFFICULTY RATINGS [DR]

DIFFICULTY RATINGS [DR] [DR]
6 easy, even for a landlubber
8 routine, but some chance of failure
10 pretty simple, but not too simple
12 normal
14 difficult
16 really hard
18 nigh impossible

Examples: pick the jail lock DR14, climb the rigging DR12, lift the broken mast DR16.

HOLDING YOUR BREATH

HOLDING YOUR BREATH
You can hold your breath for 1 + Toughness minutes (minimum 1 minute), and half
that when under physical duress (minimum 30 seconds, swimming fast, combat,
lifting). After that, test Toughness DR12 each round (increase the DR by 2 each
round) or lose 1 HP. You drown at 0 HP.

CARRYING CAPACITY (pg. 29)

29
CARRYING CAPACITY
You can carry 8+Strength normal-sized items without a problem. After that, testing
Strength and Agility DR increases by 2 (from 12 to 14, etc.). It is impossible to carry
more than double 8+Strength.
Normal-sized: cargo nets, muskets, shovels. NOT cannons, sea chests, oars, corpses.