Shipwright
PIRATE BORG · p.77
Open source p.77Cargo Careening
Ships have a number of cargo slots Ships need to be careened every
representing an abstract amount of 3 months to remove barnacles &
cargo. The value of cargo is up the shipworm and to repair leaks & hull
GM. See pg. 115 for suggestions. damage. Ships are speed for each
month over 3 that they haven't been
Repairing
careened.
Paying Crew
Ships can only be repaired to 50% HP
at sea (using the Repair crew action).
Pirates don't pay wages: they divide
The remainder must be repaired while
the plunder equally. Often the captain
moored or by a shipwright.
and officers take larger shares.
Crew Repairs
Crew Task Time & Effect Cost
repairs recover 2 HP/day 25s per HP
careen clean hull, 1 day per 10 max HP -
Shipwright Repairs & Upgrades
Repair Time & Effect Cost
repair HP recover 10 HP/day 50s per HP
repair armor repair hull armor, takes 1 week ship's HP x 25s
careen clean hull, 1 day per 25 max HP ship's HP x 10s
upgrade swivels* small arms deal +2 damage ship's HP x 25s
extra swivels* add extra small arms attack ship's HP x 50s
upgrade cannons* broadsides deal +2 damage ship's HP x 50s
extra cannons* add extra broadside attack ship's HP x 100s
armored hull* raise armor one tier, Speed ship's HP x 200s
ram upgrade* double ram die ship's HP x 25s
improved sails* Speed, Agility ship's HP x 100s
* Limit once per ship