Ancient Relics
PIRATE BORG · p.62
Open source p.62RELICS can be used to access ancient
magical powers. Use your action to
activate one in your possession.
After using a RELIC, test SPIRIT DR12.
If you fail, you are stunned for the next
round and that RELIC cannot be used
until the next dawn.
On a Fumble, the relic is permanently
destroyed or depleted, and then you lose
HP. The GM decides the effect on a
Crit, if any.
Legends tell of ancient artifacts buried deep
inside tombs or lost at sea. There are some
who believe these objects hold the key to
great magical power...
Tables on p.62 (1)
Ancient Relics (d20)
No table.