Rounds, Movement & Rest

PIRATE BORG · p.31

Open source p.31

Rounds
Combat rounds are 6 seconds, enough time to make an attack, run
across the deck of a ship, use a relic, or complete a ritual.
Movement
Most creatures can travel 30' (or six 5-foot squares) a round.
Difficult terrain or swimming: half speed.
Rest

  • Short rest (about 10 minutes): recover HP.
  • Long rest (overnight): recover HP.
  • No food or drink: restore 0 HP. After two days

of starving: lose HP per day.

  • Infected/sick/bleeding/poisoned: lose HP

every morning (instead of recovering).

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