Sea Shanties
PIRATE BORG · p.68
Open source p.68Often learned in seaside taverns and from old sea dogs, most shanties are mindless distractions sung by sailing crews... but some are more than just songs and can unlock the true capability of a crew... and the sea.
Each day, the crew can sing a number of Sea Shanties equal to 1 ± the captain's SPIRIT.
Choose from your crew's known shanties and test CREW SKILL DR12. If the crew succeeds, the shanty's effect is activated. Subtract one use from the daily total. If they fail, the shanty sounds horrible and has no effect: Shanties cannot be utilized for the next hour.
The GM decides the effect on a Crit or Fumble.