Violence

PIRATE BORG · p.30

Open source p.30

Violence
Players roll to attack and defend.
Enemies don't roll dice in combat.
initiative []
1-3 enemies go first
4-6 PCs go first
Individual initiative (if needed):
AGILITY +
critical [natural 20]
ATTACK: Deal double damage, then armor/
protection is reduced one tier.
DEFENSE: PC can make an immediate free attack.
fumble [natural 1]
ATTACK: The weapon breaks or is lost.
DEFENSE: PC takes double damage,
then their armor is reduced one tier.
fumble a black powder
weapon attack []
1-2 BACKFIRE. Take damage.
3-4 BROKEN. Weapon is broken.
5-6 BOTH.
armor
When you take damage, roll your Armor Die and
subtract that from the total damage.
TIERS: tier 3 –
tier 2 –
tier 1 –
tier 0
When armor is damaged (i.e., from a fumble),
penalties to Strength and Agility tests still persist
(see pg. 52).
Armor reduced below 1st tier is ruined and cannot
be repaired. For armor repair costs, see pg. 53.

Enemies don't roll dice in combat:

melee
Test STRENGTH DR12
ranged
Test PRESENCE DR12
defense
Test AGILITY DR12
If you fail the enemy hits you.
Enemies attack once per round unless
noted otherwise.