Dying Actions

Basic Set: Campaigns · p.423

Open source p.423

When a PC or important NPC is
killed in any but the most sudden and
thorough fashion, the GM should
allow a “dying action.” If this is a final
blow at the enemy, it should take no
more than a turn. If it’s a deathbed
speech, the GM should stretch time a
little bit for dramatic purposes!
This has nothing to do with realism,
but it’s fun.
unless you receive new injury. But since
you are below 1/3 your HP, you are at
half Move and Dodge.
• At -1¥HP or below, you are in bad
shape. You get a single HT roll to
awaken after 12 hours. If you succeed,
you regain consciousness and can act
as described above. But if you fail, you
won’t regain consciousness without
medical treatment – use the rules
given under
Stabilizing a Mortal
Wound (p. 424). Until you receive
help, you must roll vs. HT every 12
hours; if you fail, you die.