Search Lens Traits AdvantagesDisadvantagesPerksQuirksModifiersSkills SkillsTechniquesMagic SpellsTemplates TemplatesPowersReference EquipmentBestiaryRulesTablesPlayer BuildCharactersPartyTools DiceAsk AIHex Maps
Rules › C–D
In this chapter (159)
  • Cavalry Weapons
  • Deciding Where to Attack
  • Defending Your Weapon
  • Combat At Different Levels
  • Choke Hold
  • Cloaks
  • Dirty Tricks
  • Cover
  • Crossbows
  • Cone Attacks
  • Dissipation
  • Demolition
  • Cannon Fodder
  • Cinematic Combat Rules
  • Cinematic Explosions
  • Cinematic Knockback
  • Dual-Weapon Attacks
  • Crippling Injury
  • Crippling Extra Limbs
  • Duration of Crippling Injuries
  • Death
  • Dying Actions
  • Dehydration
  • Cold
  • Collisions and Falls
  • Damage from Collisions
  • Damage from Falling Objects
  • Collision Angle
  • Catching Fire
  • Delivery
  • Describing Poisons
  • Cost Per Dose
  • Delay
  • Dosage
  • Drinking and Intoxication
  • Drug Withdrawal
  • Depressants
  • Defining a Disease
  • Disease
  • Contagion
  • View all 159 in Rules →

C–D

  • Cavalry Weapons
  • Deciding Where to Attack
  • Defending Your Weapon
  • Combat At Different Levels
  • Choke Hold
  • Cloaks
  • Dirty Tricks
  • Cover
  • Crossbows
  • Cone Attacks
  • Dissipation
  • Demolition
  • Cannon Fodder
  • Cinematic Combat Rules
  • Cinematic Explosions
  • Cinematic Knockback
  • Dual-Weapon Attacks
  • Crippling Injury
  • Crippling Extra Limbs
  • Duration of Crippling Injuries
  • Death
  • Dying Actions
  • Dehydration
  • Cold
  • Collisions and Falls
  • Damage from Collisions
  • Damage from Falling Objects
  • Collision Angle
  • Catching Fire
  • Delivery
  • Describing Poisons
  • Cost Per Dose
  • Delay
  • Dosage
  • Drinking and Intoxication
  • Drug Withdrawal
  • Depressants
  • Defining a Disease
  • Disease
  • Contagion
  • View all 159 in Rules →

Death

Basic Set: Campaigns · p.423

Open source p.423 ↗

If your character is killed, you may
still wish to keep track of further
injury. In certain futuristic or magical
worlds, the dead can be brought back
to life by prompt treatment, as long as
the body is mostly intact (not reduced
to -10¥HP).

← Duration of Crippling Injuries Dying Actions →