Dual-Weapon Attacks
Basic Set: Campaigns · p.417
Open source p.417This optional rule might be cinematic . . . but it is balanced enough
to use in a realistic campaign. The GM has the final say.
If you have at least two hands, you can strike with two hands at once
using an Attack maneuver instead of an All-Out Attack (Double) maneu-
ver. Each hand can attack unarmed, with a one-handed melee weapon,
or with a pistol. Of course, if your ST is high enough, you can wield a
two-handed weapon in one hand!
Each attack is at -4 to hit, but you can learn the Dual-Weapon Attack
technique (p. 230) to reduce this penalty. You have an extra -4 (total -8)
with your “off” hand, unless you have Ambidexterity (p. 39) or learn
Off-Hand Weapon Training (p. 232).
Roll to hit separately for each hand. You can attack one target or two
– but to strike two foes with melee attacks, they must be adjacent. If you
aim both attacks at a single opponent, he defends at -1 against them, as
his attention is divided!
If you already have multiple attacks – for instance, from an Extra
Attack (p. 53) – you may “trade” only one of these for a Dual-Weapon
Attack. All your remaining attacks must be simple, single-weapon
attacks.
If the foe is a super-strong monster
that could kill or maim the hero with
a single blow, it rarely strikes to inflict
damage directly. Instead it slams the
hero, or grabs him and tosses him
around!