Crippling Injury

Basic Set: Campaigns · p.420

Open source p.420

When using hit locations, sufficient
injury to a limb, extremity, or eye may
cripple it. This requires a single injury
that exceeds a certain fraction of the
target’s
HP.
For
humans
and
humanoids, these thresholds are:
Limb (arm, leg, wing, striker, or
prehensile tail): Injury over HP/2.
Extremity (hand, foot, tail, fin, or
extraneous head): Injury over HP/3.
Eye: Injury over HP/10.
It is sometimes possible to cripple
a body part with less damage or no
damage at all; e.g., with a specific crit-
ical hit result.
A blow to a limb or extremity can
never cause more injury than the min-
imum required to cripple that body
part. For example, if a man has 10 HP
and suffers 9 points of injury to his
right arm, he loses only 6 HP – the
minimum required to cripple his arm.
Exception: No such limit applies to the
eyes!
Dismemberment: If injury to a body
part before applying the above limit
was at least twice what was needed to
cripple it, the body part is not just
crippled but destroyed. A cutting
attack or explosion severs a limb or
extremity; otherwise, it’s irrevocably
crushed, burned, etc.