Collision Angle
Basic Set: Campaigns · p.432
Open source p.432The angle at which you hit adjusts
velocity, affecting damage. This is
especially true in collisions between
two moving objects!
Head-On: In a head-on collision
between two moving objects, collision
velocity is the sum of the objects’
velocities. The slower object cannot
inflict more dice of damage than the
faster one.
Rear-End: If a faster object over-
takes and strikes a slower one, colli-
sion velocity is that of the striking
object minus that of the struck object.
The struck object cannot inflict more
dice of damage than the striking one.
In a collision involving an open vehicle, work
out knockback for those who weren’t strapped
in. This is how far they fly . . .
Side-On Collisions and Falls: If a
moving object strikes a stationary one,
or strikes a moving object side-on, col-
lision velocity is that of the striking or
falling object. The struck object can-
not inflict more dice of damage than
the striking or falling one.
Example: A car with 60 HP, moving
at 50 mph (velocity 25), strikes a
pedestrian with 10 HP. The pedestrian
was fleeing from the car at Move 5, so
this is a “rear-end” collision. Collision
velocity is 25 (car) - 5 (pedestrian) =
20. The car inflicts (60 ¥ 20)/100 =
crushing damage on the pedestrian;
the pedestrian inflicts (10 ¥ 20)/100 =
crushing damage on the car.