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Rules › C–D
In this chapter (159)
  • Choke Hold
  • Cloaks
  • Dirty Tricks
  • Cover
  • Crossbows
  • Cone Attacks
  • Dissipation
  • Demolition
  • Cannon Fodder
  • Cinematic Combat Rules
  • Cinematic Explosions
  • Cinematic Knockback
  • Dual-Weapon Attacks
  • Crippling Injury
  • Crippling Extra Limbs
  • Duration of Crippling Injuries
  • Death
  • Dying Actions
  • Dehydration
  • Cold
  • Collisions and Falls
  • Damage from Collisions
  • Damage from Falling Objects
  • Collision Angle
  • Catching Fire
  • Delivery
  • Describing Poisons
  • Cost Per Dose
  • Delay
  • Dosage
  • Drinking and Intoxication
  • Drug Withdrawal
  • Depressants
  • Defining a Disease
  • Disease
  • Contagion
  • Diagnosis
  • Character Templates
  • Character Templates and Player Perceptions
  • Concept
  • View all 159 in Rules →

C–D

  • Choke Hold
  • Cloaks
  • Dirty Tricks
  • Cover
  • Crossbows
  • Cone Attacks
  • Dissipation
  • Demolition
  • Cannon Fodder
  • Cinematic Combat Rules
  • Cinematic Explosions
  • Cinematic Knockback
  • Dual-Weapon Attacks
  • Crippling Injury
  • Crippling Extra Limbs
  • Duration of Crippling Injuries
  • Death
  • Dying Actions
  • Dehydration
  • Cold
  • Collisions and Falls
  • Damage from Collisions
  • Damage from Falling Objects
  • Collision Angle
  • Catching Fire
  • Delivery
  • Describing Poisons
  • Cost Per Dose
  • Delay
  • Dosage
  • Drinking and Intoxication
  • Drug Withdrawal
  • Depressants
  • Defining a Disease
  • Disease
  • Contagion
  • Diagnosis
  • Character Templates
  • Character Templates and Player Perceptions
  • Concept
  • View all 159 in Rules →

Collisions and Falls

Basic Set: Campaigns · p.430

Open source p.430 ↗

When a moving object hits another
object, this is a collision. Use the rules
below for ramming attempts, acciden-
tal crashes, falls, and dropped objects.

← Cold Damage from Collisions →