Shotguns and Multiple Projectiles
Basic Set: Campaigns · p.409
Open source p.409A weapon with a RoF followed by a
multiplier (e.g., RoF 3¥9) fires shots
that release multiple, smaller projec-
tiles. The most common example is a
shotgun. The first number is the num-
ber of shots the weapon can actually
fire; this is how much ammunition is
used up. When resolving the attack,
however, multiply shots fired by the
second number to get the effective RoF.
Example: Father O’Leary’s shotgun
has RoF 3¥9. He chooses to fire three
times at a demon flapping toward
him. For the purpose of the Rapid Fire
rules, he his three shots are an attack
at RoF 3 ¥ 9 = 27, because each shell
releases multiple buckshot pellets.
At extremely close range, multiple
projectiles don’t have time to spread.
This increases lethality! At ranges less
than 10% of 1/, don’t apply the RoF
multiplier to RoF. Instead, multiply
both basic damage dice and the target’s
DR by half that value (round down).
Example: Father O’Leary’s shotgun
has 1/ 50, so once that demon flies
to within 5 yards, it is close enough
that the pellets won’t disperse much. If
O’Leary fires three times, his RoF is 3,
not 27. But since the attack is a ¥9
multiple-projectile round, a ¥4 multi-
plier applies to both basic damage and
the demon’s DR. The shotgun’s basic
damage is , so O’Leary rolls
for each hit (up to three, depending on
how well he rolls). However, the
demon’s DR 3 becomes DR 12 against
the damage.