Striking At Weapons
Basic Set: Campaigns · p.400
Open source p.400You might strike at a weapon
because you want to take its user alive
. . . or because the weapon is the only
thing you can reach, or is less well-
armored than its wielder.
State whether you are striking to
disarm or to break the weapon, and
then roll to hit. You are at -5 to hit a
reach “C” melee weapon (e.g., a knife)
or a pistol; -4 to hit a melee weapon
with reach 1 (broadsword, mace, etc.)
or a medium-sized firearm (e.g., a car-
bine or sawed-off shotgun); and -3 to
hit a melee weapon with reach 2+
(spear, greatsword, polearm, etc.) or a
rifle. Attempts to disarm are generally
at an extra -2, but see next page.
Striking at Weapons in Tactical
Combat: A reach “C” weapon is in its
wielder’s hex. A weapon with a one-
yard reach is in the user’s hex and in
the hex directly in front of him. A 2- or
3-yard weapon is in the two or three
hexes directly in front of the user. See
the diagram on p. 400. However, you
can always strike at a reach 2+
weapon on your first turn after it was
used to attack or feint against you.