TV Action Violence

Basic Set: Campaigns · p.417

Open source p.417

If struck by a potentially lethal
attack (including a rapid-fire attack
that inflicts multiple hits), the hero
can choose to convert his failed
defense roll into a success. This costs
him 1 FP and he loses his next turn.
The hero cannot spend FP to avoid
unarmed attacks or melee or thrown
weapon attacks that inflict crushing
damage (or no damage, such as a
grapple), unless they would hit the
skull or neck. Likewise, he cannot
avert attacks on his weapons or non-
living possessions.
With this rule in effect, those
involved in a fight with lethal weapons
“duck for cover” and are forced “onto
the defensive” until they’re exhausted.
CHAPTER FOURTEEN
The life of an adventurer is not all song and glory. You get tired. You
get your clothes dirty. You might actually get hurt – or even worse,
killed!
Fortunately, all these problems can be cured. Even death.
Read on . . .