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Rules › S–T
In this chapter (156)
  • Slam and Overrun
  • Striking Into a Close Combat
  • Surprise Attacks and Initiative
  • Total Surprise
  • Special Movement
  • Torches and Flashlights
  • Tactical Movement
  • Spooked Mounts
  • Tight-Beam Burning Attacks
  • Striking At Weapons
  • Targeting Chinks in Armor
  • Strangulation and Smothering
  • Subduing a Foe
  • Size Modifier and Reach
  • Special Melee Combat Rules
  • Special Unarmed Combat Techniques
  • Typical Distances
  • Special Melee Weapon Rules
  • Trampling
  • Shields
  • Special Ranged Combat Rules
  • Special Rules for Rapid Fire
  • Shotguns and Multiple Projectiles
  • Spraying Fire
  • Suppression Fire
  • Special Ranged Weapons
  • Scopes
  • Semi-Active Homing Weapons
  • Silencers
  • Time to Target
  • Scatter
  • Special Damage
  • Special Penetration Modifiers
  • TV Action Violence
  • Shock
  • Temporary Attribute Penalties
  • Stabilizing a Mortal Wound
  • Surgery
  • Treating Shock
  • Special Abilities
  • View all 156 in Rules →

S–T

  • Slam and Overrun
  • Striking Into a Close Combat
  • Surprise Attacks and Initiative
  • Total Surprise
  • Special Movement
  • Torches and Flashlights
  • Tactical Movement
  • Spooked Mounts
  • Tight-Beam Burning Attacks
  • Striking At Weapons
  • Targeting Chinks in Armor
  • Strangulation and Smothering
  • Subduing a Foe
  • Size Modifier and Reach
  • Special Melee Combat Rules
  • Special Unarmed Combat Techniques
  • Typical Distances
  • Special Melee Weapon Rules
  • Trampling
  • Shields
  • Special Ranged Combat Rules
  • Special Rules for Rapid Fire
  • Shotguns and Multiple Projectiles
  • Spraying Fire
  • Suppression Fire
  • Special Ranged Weapons
  • Scopes
  • Semi-Active Homing Weapons
  • Silencers
  • Time to Target
  • Scatter
  • Special Damage
  • Special Penetration Modifiers
  • TV Action Violence
  • Shock
  • Temporary Attribute Penalties
  • Stabilizing a Mortal Wound
  • Surgery
  • Treating Shock
  • Special Abilities
  • View all 156 in Rules →

Special Ranged Combat Rules

Basic Set: Campaigns · p.407

Open source p.407 ↗

The following rules add extra detail
in ranged combat situations.

← Malfunctions Automatic Weapons and Full-Auto Only →