Search Lens Traits AdvantagesDisadvantagesPerksQuirksModifiersSkills SkillsTechniquesMagic SpellsTemplates TemplatesPowersReference EquipmentBestiaryRulesTablesPlayer BuildCharactersPartyTools DiceAsk AIHex Maps
Rules › S–T
In this chapter (156)
  • The “Step” in Tactical Combat
  • Shooting Blind
  • Shields in Close Combat
  • Slam and Overrun
  • Striking Into a Close Combat
  • Surprise Attacks and Initiative
  • Total Surprise
  • Special Movement
  • Torches and Flashlights
  • Tactical Movement
  • Spooked Mounts
  • Tight-Beam Burning Attacks
  • Striking At Weapons
  • Targeting Chinks in Armor
  • Strangulation and Smothering
  • Subduing a Foe
  • Size Modifier and Reach
  • Special Melee Combat Rules
  • Special Unarmed Combat Techniques
  • Typical Distances
  • Special Melee Weapon Rules
  • Trampling
  • Shields
  • Special Ranged Combat Rules
  • Special Rules for Rapid Fire
  • Shotguns and Multiple Projectiles
  • Spraying Fire
  • Suppression Fire
  • Special Ranged Weapons
  • Scopes
  • Semi-Active Homing Weapons
  • Silencers
  • Time to Target
  • Scatter
  • Special Damage
  • Special Penetration Modifiers
  • TV Action Violence
  • Shock
  • Temporary Attribute Penalties
  • Stabilizing a Mortal Wound
  • View all 156 in Rules →

S–T

  • The “Step” in Tactical Combat
  • Shooting Blind
  • Shields in Close Combat
  • Slam and Overrun
  • Striking Into a Close Combat
  • Surprise Attacks and Initiative
  • Total Surprise
  • Special Movement
  • Torches and Flashlights
  • Tactical Movement
  • Spooked Mounts
  • Tight-Beam Burning Attacks
  • Striking At Weapons
  • Targeting Chinks in Armor
  • Strangulation and Smothering
  • Subduing a Foe
  • Size Modifier and Reach
  • Special Melee Combat Rules
  • Special Unarmed Combat Techniques
  • Typical Distances
  • Special Melee Weapon Rules
  • Trampling
  • Shields
  • Special Ranged Combat Rules
  • Special Rules for Rapid Fire
  • Shotguns and Multiple Projectiles
  • Spraying Fire
  • Suppression Fire
  • Special Ranged Weapons
  • Scopes
  • Semi-Active Homing Weapons
  • Silencers
  • Time to Target
  • Scatter
  • Special Damage
  • Special Penetration Modifiers
  • TV Action Violence
  • Shock
  • Temporary Attribute Penalties
  • Stabilizing a Mortal Wound
  • View all 156 in Rules →

Special Melee Weapon Rules

Basic Set: Campaigns · p.404

Open source p.404 ↗

Some melee weapons are more
complicated than others! Below are
some special cases.

← Neck Snap or Wrench Limb Trampling →