Superscience
Basic Set: Campaigns · p.513
Open source p.513“Superscience” technologies vio-
late physical laws – relativity, conser-
vation of energy, etc. – as we currently
understand them. Examples of super-
science technologies appear under
Tech Level by Field (p. 512), and sever-
al articles of superscience equipment
appear in Chapter 8.
By definition, it is impossible to set
a firm TL for superscience – we might
discover
faster-than-light
travel
tomorrow, a thousand years from
now, or never. Equipment TLs are
always debatable, but superscience
TLs are arbitrary. To reflect this, the
rules give the TL of superscience
developments as “^” instead of a num-
ber. The GM is free to assign such
innovations to any TL. To note a
superscience invention that appears at
a specific TL in a particular game
world, put a “^” after its TL; e.g.,
“TL3^” for a TL3 superscience item.
Remember: superscience doesn’t
have to change a society’s overall TL,
create a new technology path, or
cause a divergent TL. It just adds
totally new developments to all the
usual technologies for a given TL in
that society.