Acrobatic Dodge

Basic Set: Campaigns · p.375

Open source p.375

If you have put at least one point
into the Acrobatics skill, you can try a
“fancy” dodge once during your turn.
You may define this as jumping over a
sword blow, cartwheeling away, or
whatever else you like. Make an
Acrobatics roll before you attempt
your Dodge roll. (If flying, roll against
Aerobatics instead.) On a success, you
get +2 to that Dodge roll. On a failure,
you get -2.
You can combine this option with a
retreat (see Retreat, p. 377).