Active Defense and Maneuvers
Basic Set: Campaigns · p.363
Open source p.363The maneuver you choose affects
your “active defenses” – your ability to
dodge, parry, or block attacks (see
Defending, p. 374). You only have to
select an active defense if you are
DX. If there’s still a tie, GM should roll
randomly at the start of the combat to
determine who acts first, and use that
order throughout the combat.
Sequence Chart: If a combat has
many participants, the GM may find it
useful to make a quick list of the order
in which the combatants take their
turns.
Each character actively involved in the combat
gets one opportunity to act per second, referred to
as his “turn.” After everyone has taken his turn,
one second has passed.