Buying Success

Basic Set: Campaigns · p.347

Open source p.347

A player can spend bonus character points to alter the outcome of
his last success roll. It costs 2 points to turn critical failure into failure,
1 point to convert failure to success, or 2 points to turn success into crit-
ical success. Add these costs for multiple shifts (e.g., critical failure to
critical success costs 5 points). To keep the PCs from winning every bat-
tle with a series of critical hits, the GM may choose to forbid purchase
of critical successes, at least in combat.
Note that because “guaranteed success”
can destroy suspense, this optional rule is
not recommended for horror or mystery
games.