All-out Attack
Basic Set: Campaigns · p.365
Open source p.365Attack any foe with a ready
weapon, making no effort to defend
against enemy attacks. If you are mak-
ing a melee attack, you must specify
one of these four options before you
attack:
• Determined: Make a single attack
at +4 to hit!
•Double: Make two attacks against
the same foe, if you have two ready
weapons or one weapon that does not
have to be readied after use. Attacks
with a second weapon held in the off
hand are at the usual -4 (see
Handedness, p. 14) unless you have
Ambidexterity (p. 39).
•Feint: Make one Feint (see above)
and then one attack against the same
foe. The Feint applies to this attack
instead of one you make on your next
turn.
• Strong: Make a single attack, at
normal skill. If you hit, you get +2 to
damage – or +1 damage per die, if that
would be better. This only applies to
melee attacks doing ST-based thrust
or swing damage, not to weapons
such as force swords.
If you are making a ranged attack,
you must specify one of these two
options before you attack:
• Determined: Make a single attack
at +1 to hit.
• Suppression Fire: Take the entire
turn to spray an area with automatic
fire. This is a full-turn maneuver, and
you can only choose this option if your
weapon has RoF 5+. See Suppression
Fire (p. 409).
Movement: You may move up to
half your Move, but you can only
move forward.
Active Defense: You may make no
active defenses at all from the point
you take this maneuver until your next
turn. If someone attacks you after you
make an All-Out attack, all you can do
is hope he misses – you can’t dodge,
parry, or block!