All-out Defense
Basic Set: Campaigns · p.366
Open source p.366This is the maneuver to choose
when you’re beset by foes – especially
foes who like All-Out Attacks! You
must specify one of the following two
options:
• Increased Defense: Add +2 to one
active defense of your choice: Dodge,
Parry, or Block. This bonus persists
until your next turn.
• Double Defense: Apply two differ-
ent active defenses against the same
attack. If you fail your defense roll
against an attack, you may try a sec-
ond, different defense against that
attack. For instance, if you fail a block,
you may try a dodge or a parry. If you
try a parry (armed or unarmed) with
one hand and fail, a parry using the
other hand does count as a “different
defense.”
Movement: If you choose Increased
Dodge, you may move up to half your
Move. Otherwise, the only movement
you may take is a step.
Active Defense: You may choose
any legal active defense, with bonuses
as described above.